Game Art MA
DURATION
1 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
Request application deadline
EARLIEST START DATE
Aug 2025
TUITION FEES
GBP 8,950 *
STUDY FORMAT
On-Campus
* for full-time UK students | £17,460 for for full-time EU/international students
Scholarships
Explore scholarship opportunities to help fund your studies
Introduction
Work within multi-skilled teams to create innovative art for games
Are you an artist with a passion for games? Do you want to develop your skills to meet the challenges of the games industry?
Nurture your creativity as you collaborate with like-minded artists in an inspired and focused space. We’re looking for illustrators, fine artists, sculptors, graphic designers, or anyone with a passion for the visual dimensions of games. Ultimately, you’ll graduate as a workplace-ready professional with a strong insight into the games industry.
Program Outcome
You will:
- Showcase your skills in context by working on a game art project and learning to co-create as part of a team.
- Be supported by tutors with experience at companies like Rare, EA Games, Microprose and Square-Enix.
- Access industry-standard hardware and software, a well-equipped life drawing room, dedicated space in a game. development studio and the same management tools and game engines used by the industry.
- Learn 2D and 3D art creation methods, including concept, environment and character art.
- Explore game development pipelines, techniques and processes such as Agile development and version control.
Curriculum
We cover a range of areas to aid your growth both creatively and technically. By the second study block, you’ll already be putting your skills into context by working on a game art project, and learning to co-create in a team. This all leads up to a final submission where you’ll have the opportunity to build a game with coders and designers in a full development team, or if you prefer, craft your own standout portfolio piece.
You’ll learn:
- 2D and 3D art creation methods, including concept, environment and character art.
- Core drawing skills.
- Game development pipelines, techniques and processes (such as Agile development and version control).
- What a game development career requires.
- Teamwork skills across disciplines on live projects.
Study block one
- Development Synergies
- Game Art: Concepts and Contexts
Study block two
- Group Game Development Project
- Game Art 2: Crafting and Refining
Study block three
- Major Project
The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
How you'll learn
You’ll gain stylistic and technical skills through practical, hands-on learning. Including:
- Lectures
- Seminars
- Workshops
- Crit sessions
- Tutorials
- Guest speakers
- Mentoring
How you'll be assessed
- 100% coursework in the form of projects, papers, pitches and portfolios